


Today, Monolith is back with Middle-Earth: Shadow of War to provide a more in-depth story, bigger setpieces and a revamped Nemesis System. Despite making significant changes to Tolkien’s lore, Shadow of Mordor delivered solid gameplay and an innovate new mechanic, the Nemesis System. Then in 2014, Monolith released Middle-earth: Shadow of Mordor. Interactive Entertainment had done surprisingly little with The Lord of the Rings after acquiring it from EA in 2009. The game will be out on August 22 in North America and August 25 in Europe.Despite owning one of the most valuable IPs in the world, Warner Bros. It will also feature as one of the games playable from the go on Project Scorpio, whose specs have just been unveiled. Middle Earth: Shadow of War will be released on PS4/PS4 Pro, PC, Xbox One. A recent video showcases the battle set outside of Minas Ithil itself. Shadow of War aims to surpass its predecessor in every way possible and large battle scenes will play a part in that. Talion will visit Minas Ithil during his travels and fight with the last human forces against the encroaching darkness. At this stage, the city is already a dark, foreboding place, and the change will be mirrored in the game as well. If you have seen Lord of the Rings movies, you might remember the city from the seens where Faramir captures Frodo and Sam, but releases them to their quest after the attack of the Ringwraiths.

Heirs of Isildur managed to run away and bring a seedling of the famed White Tree to Minas Anor, which became Minas Tirith. And they have succeeded in doing so until the Ringwraits returned and the Witch King walked into Minas Ithil and turned it into Minas Morgul. The constant threat of orcs and evil men kept Gondor ready to fight back. As it was also on the border of Mordor it was never really peaceful. The city is beautiful to behold, designed to reflect moonlight, becoming the symbol of Gondor.
